
- #NEED FOR SPEED MOST WANTED 2012 DLC PACK PC FOR FREE#
- #NEED FOR SPEED MOST WANTED 2012 DLC PACK PC DRIVER#
- #NEED FOR SPEED MOST WANTED 2012 DLC PACK PC UPGRADE#
- #NEED FOR SPEED MOST WANTED 2012 DLC PACK PC PRO#
- #NEED FOR SPEED MOST WANTED 2012 DLC PACK PC LICENSE#
On October 16, 2012, drag racing was introduced to World. Players earned random high-end performance parts or additional power-ups after completing every hunt based on the day count of the streak. Playing the Treasure Hunt mode daily would build up what was known as a Treasure Hunt Streak. If the player collected all fifteen gems daily, they would get boosts of reputation and in-game cash. In Treasure Hunt, played during free roam, players would attempt to collect fifteen gems located in various areas. On July 26, 2011, a feature called Treasure Hunt was released. For this mode, two team versions of the game's power-ups were released. On March 31, 2011, Electronic Arts introduced a new game mode called Team Escape, a semi-cooperative version of a police pursuit where up to four players participated in a sprint from point A to point B while avoiding numerous cops, within a set time limit depending on the event. The lighting was also changed from mostly white to the color scheme used in Carbon. Night mode was added on December 15, 2010.

Players could also redeem gifts that they could equip to their cars.

Most of these parts, like bodykits, had to be paid with by SpeedBoost.
#NEED FOR SPEED MOST WANTED 2012 DLC PACK PC LICENSE#
Along with body kits there were spoilers, wheels, neons, hoods, window tint and license plates. There were several choices of customisation, some which were exclusive to specific cars. Most body kits required SpeedBoost to purchase on May 31, 2011. All the in-game cash bodykits from previous versions were removed. On March 16, 2011, visual aftermarket parts were made available, and later added to lucky draw in December 2011.
#NEED FOR SPEED MOST WANTED 2012 DLC PACK PC FOR FREE#
The lowest rated parts or skill mods could be directly purchased for free using in-game "cash", but higher rated parts or skill mods could only be won by chance from card packs, either free "lucky draw" card packs rewarded at the end of any event, or card packs purchased with real money converted into the games microtransaction currency called "speed boost". There were no performance skill mods to replace the acceleration, handling, and top speed skills, so the cars ended up being slower. In May 2012, "driver skills" were removed from the game and replaced with skill mods, each car having its own set of skill mods.
#NEED FOR SPEED MOST WANTED 2012 DLC PACK PC UPGRADE#
In November 2010, with version 5, the upgrade kits were removed and replaced by performance parts, each car having its own set of performance parts.
#NEED FOR SPEED MOST WANTED 2012 DLC PACK PC DRIVER#
Once a skill was chosen, it couldn't be undone, and players would have to start with a new driver or account and level up again in order to choose a different set of skills. The skills unlocked as a player leveled up and a player could select up to 49 of 81 possible skills. The game also had "driver skills", three of which directly improved performance (acceleration, handling, top speed) and applied to any car that a player was driving. Some cars only had street upgrade kits as an option, and the fastest car in the game at the time, the BMW M3 GTR, did not have any upgrade kits.
#NEED FOR SPEED MOST WANTED 2012 DLC PACK PC PRO#
In the initial release of version 4 (July 20, 2010), car performance could be improved via street or pro upgrade kits (purchased with in-game cash), depending on the car. To celebrate that, the game was made completely free-to-play and the level cap was removed. On SeptemWorld passed one million registrations.

Without it, the player was allowed to continue playing the game but would cease to earn experience and cash. To continue the game, the player had to purchase a "Starter Pack". Manufactures ranged from Alfa Romeo to Volkswagen and there were over thirty manufacturers in the game.īefore September 8, 2010, after reaching level 10 and access to only first tier and some second tier cars, the player would not be able to progress further in the game and would cease to earn any more experience points or cash.

The game featured over 100 licensed cars consisting of tuners, muscle cars, exotics, race cars, and SUVs. World was set in a fictional city which combined the cities of Rockport from Most Wanted and Palmont from Carbon into its map design, with redesigned graphics and new locations added to the map to connect the two cities. World took on the gameplay style of 2005's Most Wanted and 2006's Carbon, focusing on illegal street racing, tuning, and police chases, and added some elements to the game such as "power-ups" (somewhat similar to Mario Kart). World combines elements of role-playing with illegal street racing. A screenshot of early gameplay, when the game was known as Need for Speed: World Online.
